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Old Aug 28, 2006, 06:02 PM // 18:02   #1
Jungle Guide
 
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Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Default Naturalist and Gambler

I think the GW team should consider these two professions for the next guild wars game. I know they have already been brought to the table, iv seen them a lot, but i think they could be really cool.

Naturalist:

A new kind of summoner who specializes in raising plants to life to fight and in puttin conditions on enemies including but not limited to poison daze bleeding deep wound. This could be a really cool prof that could bring a lot to the party if it had condition removal as well.


Gambler:

I posted about teh gambler before and i thnk it could be a new kind of long range fighter like the ranger, hexing and throwing cards as a weapon. again, this has been thought of before, but im just bringing it so you can expand on it. Both of these profs need attributes and stuff and im no good at making those things up, so i want you guys to come up with something, and these profs might be really good.


thx,
Dean :
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Old Aug 28, 2006, 06:55 PM // 18:55   #2
Forge Runner
 
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Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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It's hard to criticize with so little details...
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Old Aug 28, 2006, 06:58 PM // 18:58   #3
Wilds Pathfinder
 
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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If your not good at making those things up, whats the point of doing this? People put alot of work into concept classes, and you havnt followed any of the guidelines in making them.

For one you should have posted 2 seperate topics, 1 for each suggestion and you should have put more time and effort into them, atleast have suggested primary attributes, and if you posted one before, why do it again?
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